Azura is a symmetrical that was created as the first DLC pack for the newly released Gears of War 3 as part of the Horde Command Pack. The map is based around the campaign's fifth act. Players leave their original spawn points and head towards the middle of the map faced with a courtyard consisting of two raised areas which overlook a fountain. Matches in the map can often be slow at first due to players picking out the base locations but once started can be fast and aggressive due to the amount of cover on the outside of the courtyard. This may is not suitable for beginners as players are constantly watching there back as flanking enemies is a common occurence throughout a match.
A symmetrical map in Gears of War 2 and DLC for Gears of War 3. It consists of two stairways that lead up to two levels each on both sides of the map. In the center of the map are pillars that can be used as cover, as well as benches that can also be used. There are two weapons spawns on the ground floor, as well as two weapon spawns in two large rooms on both sides of the map. The final weapon spawns are at the very top of the stairways in a side room. This map seems to be a hospital, given it's name: Jacinto Medical International, and the fact that there are medical beds present.
Bullet Marsh is a multiplayer map on the PC and Xbox 360 game Gears of War. It is one of the six maps that can be downloaded at no charge off Xbox Live's Marketplace. Bullet Marsh is a swamp that has deadly consequences for those who dare to travel into the darkness. This map has now been brought to Gears of War 3 as part of it's free to download versus map pack collection.
Checkout’s combat takes place in the carcass of an abandoned superstore. The shop owners tried to move their inventory with a closeout sale in the weeks leading up to the HOD evacuations, but ultimately had to walk away and leave everything to time and history. The intense close-quarters combat of the store aisles makes every decision important. Weapon selection is key, cover is essential to survival and every move has an impact. When facing your enemy, remember what the sign says: “Everything must go.”
This map is a rather wide and square map, and has few weapons on the map. There is a Longshot Sniper Rifle at the top of this map. Both teams spawn at either side of the bottom of the map. In the center, there are frag grenades, and at the bottom of the map, there is a Boomshot Grenade Launcher. There are two high roads to either side. This map has now been brought to Gears of War 3 as part of it's free to download versus map pack collection.
Much has been written about the beauty of Seran culture, but people often forget the backbone of industry upon which it all relies. This shipyard stands full of undelivered goods and the necessary tools of a society’s infrastructure. Its most prominent landmark is the rotting husk of a cargo ship that will forever stand in Drydock.
This ashen street was once a bustling tourist destination known for its quaint inns and waterfront cafés. Even the water is gone now, replaced by the burnt shell of a crater that stands as a testament to the loss of Seran humanity.
Small island resorts such as this one catered to the opulent tastes of vacationing Serans. But as the Lambent infection spreads across the globe, tides are shifting to flood once popular beaches, and fierce winds batter and push at the walls of humanity’s creations.
This area was once a bustling town square filled with people, but it never recovered from the UIR mortar shellings of the Pendulum Wars. Emergence soon followed, and the already heartbroken residents were shown no mercy by Locust forces, leading to an almost immediate evacuation. This large and open central square is surrounded on all sides by sheltered passageways and buildings. A raised dais yields powerful weaponry and a view of virtually everything within range, but the power located there must be hard-earned and well-protected to provide any lasting advantage.
Several remote areas of Sera managed to stave off the impact of Emergence for quite some time. Island towns such as this one were able to sustain themselves with small farms and a steady bounty from the ocean. But all good things must come to an end, and eventually they could hide no more. This is an excellent map for team-based play, with multiple areas that are well-suited to both attack and defence scenarios. A well-executed plan will often reap great rewards, and an enemy caught unaware can be flushed into a trap like a chicken free of its coop.
As the Lambent infection spreads across Sera, the planet is quite literally falling apart. And as the substrata beneath this forgotten overpass begin to disintegrate, the entire city block is collapsing along with it, sliding into a vast underground cavern. Head for the high ground or you just might slide along with it. Battles in this highly dynamic map often focus around the elevated Overpass, where teams can hole up and take advantage of the protected position and emplaced weaponry located there. But gaining the high ground can also be a trap, as the team left below will most assuredly use mortars and orbital lasers to regain their lost footing.
Rustlung is a multiplayer map introduced in the Horde Command Pack. Its a small map, but makes up for it by having unique multiplayer concepts such as being able to find smoke grenades and having a Silverback in the center. A Silverack is available to use in the center of the map. However, you need to wait for about 5 minutes before you can activate the switch. Once a speaker announces that the Level 1 stage for the Silverback is complete, go to the center of the map and find the platform which it raises on to. You must then pull the switch (which takes a few seconds, so make sure nobody is near you) and then wait a few more seconds for the Silverback to rise up.
This observation post once had a commanding view of the distant horizon. Never threatened, it was thought to be impenetrable due to its unpredictable coastline and the constant shifting of sandbars along the shallow water of the coastline. And it never did fall, it was simply abandoned when humanity fled from a threat that nobody could ever see coming.
This stadium was once home to a different sort of national hero, one who fought for honour and glory, instead of scrambling for survival. The invigorating roar of the crowd has been replaced by the melancholy moaning of wind in the empty stadium seats. Stadium matches are no longer restricted to the playing field, and the team that controls the concession stands earns a great advantage. The scoreboard still keeps track of every point earned, but its frayed support cables also make it a precarious trap for anyone foolish enough to run underneath it.
The Locust have begun to carve mines and tunnels into the rocks of the Seran Deadlands, eking out any existence that resembles the underground passages of the Hollow they once called home. But this harsh environment is as relentless and unforgiving as any enemy they’ve ever had to face. The Locust Trenches are small and tight, with clean lines of sight across virtually the entire battlefield. The central hill leads to a fortified bunker with a strategically important vantage point. Once taken, it is rarely surrendered, unless opposing forces can manage to sneak up under the cover of a passing sandstorm that leaves everyone blind for a short while.